Game Development Community

DTS static shape import and DIF collision

by Ales Potocnik · in Constructor · 08/09/2008 (6:26 am) · 1 replies

Hello,

Is it possible to import a DTS into Constructor and then "convert" it to brush to have propper collision when exported and put into the engine (TGEA 1.7.1). Or is the DTS collision always only the bounds created from modeling tool when exporting a dts.
One could only model things with brushes and then export as DIF (even the complex ones) if you want complex collision or even the self shadowing effect?
Or is there a way to create a polysoup collision in constructor on DTS shapes?

thank you for your answers.

#1
08/11/2008 (8:41 am)
There is not currently any way to do this in Constructor. It is not a DTS conversion tool, though it will bake them into the geometry. It is not meant to be an intermediary conversion tool between programs like Max and the DIF format.