Game Development Community

Problem starting FPS starter kit, HELP

by David · in General Discussion · 08/07/2008 (10:19 pm) · 9 replies

When i hit F11 to start new mission or whatever, a boxs pops up
that says on the top 'dissconnect'

then the box says,

you do not have the correct version of the FPS starter kit
or related art needed to play on this server, please contact
the server operator for more information. (WHAT SERVER OPERATOR??)
'(missing particle texture:starter.fps/data/shapes/particls/smoke)

^^^i have that texture also in my data files but have no idea why it says this.
can anybody please help me???
Thanks,

#1
08/08/2008 (2:29 am)
You are the server operator, With both the client and server running on your system.
As for the missing texture, are you sure the texture is in "starter.fps/data/shapes/particles/" ? If any part of the path is incorrect, it won't work.
#2
08/08/2008 (2:57 am)
Missing particle texture:starter.fps/data/shapes/particls/smoke

looks like you misspelled the path?
#3
08/08/2008 (7:31 am)
Did you rename the folder of your game? If so I know the problem, and I hate this problem. Alot. There are a few places in which the path to that particle name (as well as a few other objects) are hard-coded to use starter.fps and not the "~/..." filepath searching. Check the sgExamples files, as well as the creator and common folders this is where I found all instances of it.
#4
08/08/2008 (2:59 pm)
Yes i did rename it, i only misspelled particles on the forums and didn't notice. What does hard-coded mean?
And if i go to starter.fps/data/shapes/particles/smoke i can see it there.

Do you get it?
#5
08/08/2008 (4:06 pm)
You do not have the correct version of the FPS starter kit
or related art needed to play on this server, please contact
the server operator for more information.
(missing particle texture:starter.fps/data/shapes/particles/smoke)
#6
08/08/2008 (7:21 pm)
Change:
starter.fps/data/shapes/particles/smoke
to read:
~/data/shapes/particles/smoke
and it should work.
#7
08/09/2008 (5:04 pm)
So...dont put starter.fps?
just ~/data/shapes/particles/smoke

But how am i supposed to change that its a picture?
#8
08/09/2008 (5:06 pm)
As for the missing texture, are you sure the texture is in "starter.fps/data/shapes/particles/" ? If any part of the path is incorrect, it won't work.


Oh and yes i am sure it is in that path but it is a picture.
#9
08/09/2008 (6:15 pm)
So you did rename your game folder (the one originally called starter.fps) to a different name, yes?

Mike, the problem is most people don't know that some of the scripts for the fps starter say "starter.fps" and not "~" and have no idea what to change. It seems to be quite random as to how and when this happens, I've helped a few people in the IRC with it a while back.

The problem is caused by paths scripts in the starter.fps demo being written as "starter.fps/data/shapes/particles/smoke" and not "~/data/shapes/particles/smoke". So if you renamed your folder (and the mod name in main.cs as should be) these scripts will still call to search in the starter.fps folder, and not whatever you named your folder. Do a search through the example folder for "starter.fps" there are a few examples of it in the creator folder, and in /server/scripts/sgExamples.cs. There might be a few others.

Typing ~ for a file path replaced the ~ with whatever the name provided in the main.cs is. So if your game is named myGame, and in main.cs you have set $DefaultGame = "myGame". ~ will equate to "myGame". With certain files included in the starter.fps the paths are coded to read "starter.fps/data/...." and not ~/data/...." which may make it compatible with changing the name.

If the folder is still named starter.fps, than ignore the above, it means it cannot load the image.