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Multiple Collision Polygons

by Vishal Bhanderi · in Torque X 2D · 08/07/2008 (3:14 pm) · 1 replies

Hi guys,

I was wondering, what is the best way to have multiple Collision Polygons on a T2DSceneObject? I'm creating a button and when the player touches it, the collision polygon needs to change. I'm planning on two blank scene objects being swapped in and out. Is there a better solution out there?

Vishal

#1
08/18/2008 (12:25 pm)
This might be too late but if you want to create the collision polys manually you can add them to the object. Objects seem to be capable of having multiple collision polys.