Game Development Community

Real Time Poly Count

by Spencer Strombotne · in Artist Corner · 08/07/2008 (8:12 am) · 1 replies

I have all of my artwork imported into my game and I'm getting major frame rate issues. Is there any way to monitor the poly/face/quad/tri count inside of the game like you can with metrics(fps)?

#1
08/08/2008 (5:13 am)
I dont think there is a way to know the real time in-game poly count. I think you can know the poly count of different objects in your 3d modeling package.