Error #27 when exporting any imported fbx object with skin
by Joe Spataro · in Artist Corner · 08/06/2008 (7:53 pm) · 1 replies
Hi everyone,
I haven't been able to export any skinned meshes which were imported in the .fbx format. I struggled with this error for awhile with a character and decided to smooth bind a simple box and export it as an fbx from maya, bring that into Houdini, and export a .dts from it. No matter what, I always seem to get errors such as this one:
Error #27:Vertex 13 missing weight on skin "pCube1_geo2"
Has anyone else run into this?
I haven't been able to export any skinned meshes which were imported in the .fbx format. I struggled with this error for awhile with a character and decided to smooth bind a simple box and export it as an fbx from maya, bring that into Houdini, and export a .dts from it. No matter what, I always seem to get errors such as this one:
Error #27:Vertex 13 missing weight on skin "pCube1_geo2"
Has anyone else run into this?
Torque Owner Rex
BrokeAss Games
What build of HD are you working in and what version of Maya/FBX? I don't know what type of weighting 'smooth binding' is, unfamiliar with the Maya product.