Game Development Community

Xna Or Tx

by Greg Smith · in Torque X 2D · 08/06/2008 (11:18 am) · 3 replies

Hello all..
i am searching and asking in many forums..

what is better for 2d game developing.. xna or TX?
in the xna forums they told me that TX looks pretty unfinished and is badly documented..
ok, the documents are not very good, they don't offer a complete api reference?

but what is if i use the builder to see the generated code? i dont want to make a game by clicking.. i want to program.
can you recommend TX as an engine for a 2d platfomer game?
what are your impressions?

thx

#1
08/06/2008 (1:47 pm)
TX have a lots of resources that xna dont have, but i think that have some isues or bugs, but is the most advanced C# game engine, but if you are a good programmer...
#2
08/06/2008 (6:41 pm)
I personally like working with Torque X. I get to take new game ideas and protoype them really fast. There's nothing in Torque X that you couldn't do in straight XNA, but its just a lot faster. The documentation is weak, but growing quickly and new tools are surfacing.

John K.
#3
08/07/2008 (2:17 pm)
If you're serious about making a game, buy the Torque X source code (pro). How much is your time worth? If you're a competent c# developer your time is worth at least $25/hour. So if the TX source can save you 6 hours of time, it's worth the $150 price. It's a no-brainer.

You will be spending hundreds of hours coding your game, we're talking about thousands of dollars worth of your time. Investing a little in a game engine is the most obvious boost you can give yourself. Even if you ultimately decide to write your own game engine with XNA (probably a waste of time unless you have a very simple game or a team of dedicated people), having the TX engine code to reference and copy and learn from will be worth a lot to you.

Owning the source code obviates some of the need for documentation. If you don't understand something, just step through it.