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How to add animal mounts

by David Wiley · in Torque Game Engine · 08/05/2008 (5:35 pm) · 3 replies

How would someone add animal mounts within Torgue?

Is there a resource already somewhere that shows how to do this?

What I'm after is adding in a horse, allowing it to be ridden, attacked, and also attack.

Thanks in advance.

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#1
08/05/2008 (5:53 pm)
I'm planning on doing this sometime in the future, but it might be for a while. In the meantime, I would suggest making an offshoot of the vehicle class, and allow it to play the same type of animations as the player (Idle, forward, side, etc). It would give you a generic mountable animals class.

When I get mine done, I'll release it as a resource.
#2
08/05/2008 (6:25 pm)
There is a horse pack that you can buy from 3d-diggers that would pretty much give you all that.
Horse Pack
#3
08/05/2008 (8:43 pm)
I think the horse pack does what Nathan suggested. I would think that it might be too much work. My idea would be to get a derived class from the player class, disable collisions between it and player objects, mount the player onto the new class object, (like you would normally mount a shapebase image) which could be done in script.

That's one way I might do it.