Resetting/loading a mission
by Jendrik Posche · in Torque Game Engine · 08/05/2008 (9:12 am) · 1 replies
Hi all,
i have a problem with loading a mission from a mission. I have an object call Foo in both missions, when i load mission2 from mission 1 , torque somehow retains all transforms/textures on Foo which is undesirable.
At the moment, i'm killing the entire server and restart it, to reset the transforms, However killing the server is very undesirable, i think you can come up with the reasons for this.
Also when i use resetmission(); the transform stay the same. To me this is not really a reset.
any ideas how i can (re)load a mission so that the mission actually reloads itsself from scratch without me having to destroyserver() ?
Regards,
i have a problem with loading a mission from a mission. I have an object call Foo in both missions, when i load mission2 from mission 1 , torque somehow retains all transforms/textures on Foo which is undesirable.
At the moment, i'm killing the entire server and restart it, to reset the transforms, However killing the server is very undesirable, i think you can come up with the reasons for this.
Also when i use resetmission(); the transform stay the same. To me this is not really a reset.
any ideas how i can (re)load a mission so that the mission actually reloads itsself from scratch without me having to destroyserver() ?
Regards,
Associate James Ford
Sickhead Games
// Delete all the server objects if (isObject(MissionGroup)) MissionGroup.delete(); if (isObject(MissionCleanup)) MissionCleanup.delete(); if (isObject($ServerGroup)) $ServerGroup.delete();That deletes all objects on the server (which would also cause them to be deleted for all clients), if thats what you want to do.