Game Development Community

Distributing question

by Michael Rowley · in Torque Game Engine · 10/26/2002 (6:49 pm) · 5 replies

When i'm ready to roll out a beta, which files in are needed to be included? just the exe? or the entire directory structure? I tried install shield to only do the exe and get the needed files but it didn't go the way I thought it would.
any ideas or tips? thanks

#1
10/26/2002 (7:02 pm)
It won't work with just the EXE - the EXE is just a small (but obviously important) part of it. You'll need to include the full 'example' (or whatever you renamed it to) directory. This includes images, maps, scripts, etc. Everything that's in that *should* be needed.
#2
10/26/2002 (11:33 pm)
Basically... every .cs file (or .dso if you go that way, but don't forget main.cs), every texture, every DTS and DQS (I think.), every sound file. That about covers it, in addition to all the .DLLs and .exes you might need.
#3
10/27/2002 (5:11 am)
OKies. thats what i thought but had to make sure. this entire thing is overwelming heheh. THanks for taking time to answer my small and trivial questions.
Thanks.
#4
10/27/2002 (6:34 am)
you can delete the dso files and save on the download size
#5
11/03/2002 (12:51 am)
Watch out tho.. I found a couple of the Script files were hard coded for either FPS / RW directories. You need to go through them all and make sure they are configured for your Directories.
The NewMission.mis file is hardcoded to the Default texture, (Didn't kike it, so changed it). It is also hardcoded to access the SpawnShpere by Dir... (wont search sub directories in shapes.) This can mean if you redo the Shapes Dir, ALL your shapes will be lost, (Mission load), unless you Create the Mission from your New Dir list.
Good luck...