Game Development Community

Interrupt Splash Screen

by Zilla · in Torque X 2D · 08/02/2008 (1:18 pm) · 2 replies

I created a splash screen based on the tutorial at TDN.

I was trying to implement the following functionality but I did not succeed:

The user should be able to press a (or any) button to drop out of the splash screen (e.g. before splashStyle.FadeWaitSec = 4;)

#1
09/14/2008 (12:48 pm)
As I already said in the previous post, I made a splash screen with the Torque X SplashScreen class.

When I run the game in windows, I can press any key or button and the splash screen will finish (cool!).
On the XBox360, I cannot end the splash screen this way. Why?
#2
09/15/2008 (1:52 am)
You should be able to. The code is looking for a break event, so your InputMap needs to use BindCommand()... this means that the sticks wont work since they use BindMove(), and you will need to change your default mappings that use BindAction() - that do not have a break event - to BindCommand() - which does have a break command. Hopefully that makes sense. ;)

John K.