crash on connection w/ client to client/server
by Angelo Concepcion · in Torque Game Engine · 10/26/2002 (12:19 am) · 2 replies
I'm having issues getting a client to connect to a multiplayer client/server.
I'm running an untouched HEAD build that is recent as of 10/25/02.
The console.log gives me these as the last few lines:
Sending request for file fps/base.lmale
Sending request for file fps/base.lmale.jpg
Sending request for file fps/base.lmale.png
Sending request for file fps/base.lmale.gif
Sending request for file fps/base.lmale.bmp
Sending request for file fps/data/shapes/player/player
Sending request for file fps/data/shapes/player/player.jpg
Validation required for shape: fps/data/shapes/player/player.dts
Mapping string: MissionStartPhase2 to index: 10
Then the client crashes with an unexpected error.
Has any one heard of this and knows what the problem is and/or how to fix it?
Thanks.
I'm running an untouched HEAD build that is recent as of 10/25/02.
The console.log gives me these as the last few lines:
Sending request for file fps/base.lmale
Sending request for file fps/base.lmale.jpg
Sending request for file fps/base.lmale.png
Sending request for file fps/base.lmale.gif
Sending request for file fps/base.lmale.bmp
Sending request for file fps/data/shapes/player/player
Sending request for file fps/data/shapes/player/player.jpg
Validation required for shape: fps/data/shapes/player/player.dts
Mapping string: MissionStartPhase2 to index: 10
Then the client crashes with an unexpected error.
Has any one heard of this and knows what the problem is and/or how to fix it?
Thanks.
#2
11/22/2002 (2:14 am)
Thank you, Joel, for dealing with this one. He found that the problem was simply that aiPlayer.{cc, h} is not included in the PB and CW projects, though it is in the VC6 project. Simply compiling this file with the rest of the project seems to have solved the connection problem.
Torque Owner Angelo Concepcion
note->next = obj->mNotifyList;
from "void SimObject::deletNotify(SimObject* obj)" in the simBase.cc file.
If the line is removed, it gets the same error from several other locations. This puts me at a complete loss.