Game Development Community

Find a specific spawn point?..

by Jan Sorensen · in General Discussion · 08/01/2008 (1:51 pm) · 4 replies

Hi there again :-).

Hope for a good hint with TGE.

Question:
Is it possible to make it so, the player spawns on a specific spawn point among a number of other, when he login to a server. Is there a kind of an "addressing method" to the spawn point in the server call?

Example from a "Server shift trigger" in a .mis file:
serverIp = "100.200.300.14:28000 >Something maybe here or ???<";

Jan :-).

#1
08/01/2008 (3:11 pm)
You want to look at game.cs in the server side scripts folder. Specifically, pickSpawnPoint()

By the way, you should post TGE questions in the TGE forums rather than in general discussion.
#2
08/02/2008 (12:12 am)
Hi James and thanks for answers :-).

Sorry for writhing in the wrong forum, hope the heaven will call down a punishment over me :-O..

Maybe I'm a kind of "stupid person", but I can't find an especially forum for TGE scripting problems, therefore I write it here. Maybe you can tell me where I can find it, thanks.

Jan :-).
#3
08/02/2008 (2:00 am)
Nah don't worry about it. But to answer your question...

Try clicking on Community > Forums, and then "edit forum subscriptions" or "view all".

Any of these sound appropriate:

Torque Game Engine Public Area > Discussion
Torque SDK Private Forums > Discussion
Torque SDK Private Forums > Getting Started
#4
08/02/2008 (3:19 pm)
Hi again James and thanks :-).

Yes I know the button "view all".

TCP
SDK
TSE
TGEA
TGE
TGB
AFX
Torque X
X Pro
XNA
TNL

But the forum is not especially easy (for me) to navigate in, okay, SDK is the same as TGE and as I can see, TSE is the same as TGEA.
I will move my question over there.. to SDK.

Jan :-).