SandCastle Documentation
by David Everhart · in Torque X 2D · 08/01/2008 (12:00 am) · 6 replies
Hi all,
I used sandcastle (microsofts new document generator) to generate a compiled help module (chm) of the TX 2.0 api, so I can go through and read all the comments. Anyone know the restrictions on putting it up here for others or what not?
I used sandcastle (microsofts new document generator) to generate a compiled help module (chm) of the TX 2.0 api, so I can go through and read all the comments. Anyone know the restrictions on putting it up here for others or what not?
#2
08/01/2008 (11:08 am)
There is no source code , its just the methods and comments. I checked out doxygen, and ndoc 2.0 support, but the sandcastle stuff seems to work . Ill find a hosting place and see if I can put it out somewhere.
#4
This really helps a lot.
I've been trying to port my TGB game to TX and find it quite a challange.
I was about to give up like many others, but this may keep me going for a few more days :)
08/05/2008 (8:19 am)
Thanks a lot David.This really helps a lot.
I've been trying to port my TGB game to TX and find it quite a challange.
I was about to give up like many others, but this may keep me going for a few more days :)
#5
08/05/2008 (9:22 am)
Interesting post David. I'll need to look into this further.
#6
John K.
08/05/2008 (2:45 pm)
Very nice! Now I'm torn... I still like some of the formatting in Doxygen better, but I also Sandcastle's ability to filter the view, for example: Show me only the public methods in this class. It definitely offers a much faster way to drill down into the Framework. I'll have to look at this more closely ;) Good find, David !!!John K.
Associate John Kanalakis
EnvyGames
John K.