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TNL Game hosting

by D C · in Torque Game Engine · 07/31/2008 (7:18 pm) · 1 replies

Does the TNL have infrastructure to support finding servers and hosting games? E.g.: Player 1 "starts server" on the internet, player 2 wants to connect to player 1's server. What mechanisms does TNL provide, if any, to enable this scenario?

Thanks

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#1
08/01/2008 (1:32 pm)
TNL is a basic networking library that you incorporate with your engine. There is a very simple master server example with it, but it will require you to understand network programming since it is a library. You will have to develop however you want your system to work.

It is also free to download under the GPL from http://www.opentnl.org. If you are using it with a closed-source project, you are required to purchase a TNL license.