Game Development Community

Polysoup mystery

by Tom · in Torque Game Engine Advanced · 07/31/2008 (5:35 pm) · 4 replies

Alright, so i made a maze to test polysoup,


took a plane, subdivided and extruded some face, created a concave ( not dif friendly) mesh, had no collision mesh, enables polysoup and it works perfectly,

so i thought what a about a looping in a track, made the looping...... no luck at all

now when the player or a car come into contact with it no matter what part, they jsut stop, even if im going really fast, they come to an instant halt.

this looping is less concave than my maze, so why is polysoup acting up now??? any clues?

#1
07/31/2008 (6:51 pm)
There is a glitch with double-sided faces causing players and objects to get stuck. Could this be related to your problem?
#2
08/01/2008 (9:09 am)
...
morrock, you have hit the nail on the head!!! i cvant believe i did that lol,i didnt even think about it... i wonder if i can disable the default double sided button... hmm,

thank you very much i would have never tought of that
#3
08/02/2008 (10:18 am)
Hmm, the problem has returned

on a simple looping, it works perfectly fine, but now u have finished a track, and the player behaves very wierdly
i have no idea why, this time the double sided faces check box is unchecked, so what else could the problem be???if you want i can attache the 2 dts files, working loop, not working track :(
#4
08/03/2008 (9:23 am)
K, csolved it, turns out i made a modification that interfereed witht he polysoup code, woops