Game Development Community

Texture

by NathanJHIS · in Artist Corner · 07/31/2008 (8:30 am) · 3 replies

Anyone know one can properly overlay a spec and diffuse/alpha on to of eachother in a .tga fileor PNG?
my textures is supposed to have see through but ingame the part on the base of the model instead of being see through just looks white and I can still see the poly's that are part of the base.


this is what the model looks like ingame
www.uskaarj.com/Images/LCCbuildingtextureproblem.jpg

#1
08/08/2008 (5:17 am)
Actually the see through in 3ds max does not work in game.
#2
08/08/2008 (5:51 am)
He isn't using the "see through" in max, he is trying to use an alpha channel. Nathan, I think you have to use .png. I'm not sure if .tga is supported by Torque.
#3
08/08/2008 (7:35 am)
Ohh... I thought he is using "see through" in max.
Anyway...

@Nathan
U have to use .png because .tga is not supported by torque by default. And you have to put the texture in defuse and in alpha map material slots in max to get the alpha to work.

:)