AiClient.sbr does not exist on project compile
by Dave Calabrese · in Torque Game Engine Advanced · 07/31/2008 (8:06 am) · 3 replies
I'm attempting to compile TGEA 1.7.1, and have gotten down to only 1 failure remaining. The build log for the failure reads:
Searching my HDD, there is no aiClient.sbr file in existence, so it looks like this file is not even being generated. Anyone have any thoughts on what might be going on here?
Thanks in advance!
-Dave Calabrese
Gaslight Studios
9>------ Rebuild All started: Project: Stronghold, Configuration: Release Win32 ------ 9>Deleting intermediate and output files for project 'Stronghold', configuration 'Release|Win32' 9>Performing Custom Build Step 9>The system cannot find the path specified. 9>Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" 9>Creating browse information file... 9>Microsoft Browse Information Maintenance Utility Version 8.00.50727 9>Copyright (C) Microsoft Corporation. All rights reserved. 9>BSCMAKE: error BK1506 : cannot open file '..\..\Link\Vc2k5.Release.Win32\Stronghold\aiClient.sbr': No such file or directory 9>Build log was saved at "file://c:\Documents and Settings\BahamutZaero\Desktop\Game\Game Temp\buildFiles\Link\VC2k5.Release.Win32\Stronghold\BuildLog.htm" 9>Stronghold - 2 error(s), 0 warning(s)
Searching my HDD, there is no aiClient.sbr file in existence, so it looks like this file is not even being generated. Anyone have any thoughts on what might be going on here?
Thanks in advance!
-Dave Calabrese
Gaslight Studios
About the author
Recent Threads
#2
08/12/2008 (3:28 am)
I get this a lot, just do a fresh build and it works fine for me.
#3
I've found it almost always is due to stopping a compilation while its in the middle of a file; say you already see 34297403 errors blow by, so you stop it to fix them. The file it was compiling when you stopped it will usually have a corrupt sbr.
08/12/2008 (1:10 pm)
I usually can solve it quicker. Right click the offensive file, 'compile' and then back to the normal compile. Usually it only needs to recompile that one file.I've found it almost always is due to stopping a compilation while its in the middle of a file; say you already see 34297403 errors blow by, so you stop it to fix them. The file it was compiling when you stopped it will usually have a corrupt sbr.
Torque Owner Dusty Monk
Windstorm Studios
I don't have my build here at work with me, so I can't do a build and compare the results, but it looks like the aiClient file not being compiled/built correctly? Here's some relevant information on the .SBR files, and where they come from..
msdn.microsoft.com/en-us/library/d5a52hhk(VS.80).aspx
and info on how to make one..
msdn.microsoft.com/en-us/library/z6hhww5f(VS.80).aspx
My apologies if I'm just stating the obvious. :)
It's also probably worth checking out to see what the custom build step is that's failing above the linker error. I don't remember a custom build step after my build in stock Stronghold, but like I said I don't have the SDK here with me to do a test. That may be what's failing to generate the .SBR file.
Good luck!