Game Development Community

And the problems line up...

by Tomas Cokis · in Artist Corner · 07/30/2008 (9:27 pm) · 4 replies

Before I evan know what program i'm using I can see a problem in my game. I plan to use a large jet kind of thing to drop the player of at various locations (similar in purpose to the pelican from halo) and I was wondering, DTS or DIF? it is probably too big for a dts but I don't even know if you can make DIF's move.

#1
07/31/2008 (6:52 am)
You would want to use a DTS for this.
#2
07/31/2008 (8:45 pm)
Thank You!

I had just read somewhere that DTS's should not be larger than a small house, and wanted to get that clear

:)
#3
08/01/2008 (1:27 pm)
DTS's are often used for detailed objects that needed limited collision hulls, but for large animated things like a dropship, you would want to use a DTS.
#4
08/01/2008 (10:58 pm)
Excellent, thanks for getting that clear