Particle Editor
by tODD k. · in Torque Game Engine · 07/30/2008 (10:59 am) · 9 replies
Can someone please direct me to the particle editor (if there is one)? Or are the fx hand coded in like I see in the code?
Thanks.
Thanks.
About the author
#2
07/30/2008 (11:14 am)
In TGE 1.52, press F5
#3
Also, I came across this thread:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472
What's the difference between the 1.52 editor and this?
07/30/2008 (11:41 am)
Thanks all for the quick replies!Also, I came across this thread:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472
What's the difference between the 1.52 editor and this?
#4
Until then, F5 will have to do.
edit to reply: That resource you brought up is the very old particle editor (it's from 2002) and is not supported anymore.
07/30/2008 (11:41 am)
I'm working on a particle editor that should be done this week and I'll be releasing as a resource! :D Right now I'm just finishing up the saving functions for the explosion editor (yes I said explosion editor too) if you're willing to wait I'm sure it'd be worth it.Until then, F5 will have to do.
edit to reply: That resource you brought up is the very old particle editor (it's from 2002) and is not supported anymore.
#5
07/30/2008 (12:51 pm)
Very cool, I have seen a lot of people try to make particle editors. But few have succeeded hopefully you will be the one that does this (it shouldn't be hard to be better than that crappy TGE 1.4 editor :)
#6
07/30/2008 (1:03 pm)
Morrock, can't wait to check it out..sounds very promising. please keep us posted!
#7
Editting emitters, CrossbowExplosionSmokeEmitter
Explosion Editor editting the CrossbowExplosion. Full debris, light, and sounds (well the sound only appears about 1/2 the time. But I think that is my computer)
Every GUI Element Obviously there are alot (did I mention ALOT?) of tabs, buttons, etc. to limit how many are displaying, but just to show shear content.
07/30/2008 (1:30 pm)
Well, I do enjoy a good tease :D I'm designing it to use a custom map (well it can use any map, as long as the position "100 100 105" is free) because I couldn't stand the old Particle Editor popping them up right in front of your face. Half of the particles wouldn't be visible, and you had no good impression on the emitter's size. There are still a few bugs I have to work out, but I'll have the next few days for those.Editting emitters, CrossbowExplosionSmokeEmitter
Explosion Editor editting the CrossbowExplosion. Full debris, light, and sounds (well the sound only appears about 1/2 the time. But I think that is my computer)
Every GUI Element Obviously there are alot (did I mention ALOT?) of tabs, buttons, etc. to limit how many are displaying, but just to show shear content.
#9
I'll let you know if I make anything interesting. :)
08/04/2008 (6:36 pm)
I'm grabbing it now. Much thanks!!I'll let you know if I make anything interesting. :)
Torque Owner Stephan - viKKing - Bondier
Check in starter.fps/server/scripts/chimneyfire.cs, for example.
It is just torquescript code.