Game Development Community

The Fourth Kingdom Overview

by Ovoon · in Jobs · 07/30/2008 (11:16 am) · 2 replies

Canceled project

#1
07/30/2008 (11:16 am)
Here is my feedback:

here, instead of using magic, they heal with music, resurrect with it and fight with it

How does "playing music" differ from casting a spell? The only real difference is in the animation played, and perhaps the sound of the "spell". Also, one of the first MMO's, Everquest had a bard class.

our game will have the light and dark system, rather than magic

How does a "light and dark" system differ from any other magic system? For instance in Everquest the necromancer class casted "dark" spells, while the cleric casted "light" spells. This is similar to nearly all MMO's.

You need to develop your classes much more than a single line description. For instance:
- How does this class interact with other classes
- What makes playing this class feel unique to other classes
- What role does this class fulfill in group combat
- How does this class engage in PvP combat.

So say goodbye to pointless side questing

While this sound great, you don't provide any details on how this can be done. The reason why nearly all current MMO's include lots of side quests, is there is simply not enough man-power to develop a fully fleshed out story driven quest system. Keep in mind you are expected to hold your player's attention for potentially hundreds of hours of gameplay. Unless you have a large full-time staff of content developers, it is simply unreasonable.

Sorry if my comments come off as harsh, I'm trying to play devil's advocate.
#2
07/30/2008 (11:18 am)
Well.. there was a post above mine.