I have a model, need quick help
by Jesse P · in Artist Corner · 07/28/2008 (10:56 pm) · 8 replies
I have an animated weapons model from the mod maker weapons pack, what I need to do is shave off the back half of the buttstock from the model because it sticks through the rear of my player when in 3rd person mode. I don't know a thing about 3d studio max but I was wondering if anyone would be kind enough to cut off the end of the buttstock for me in max if I send them the .max file with animations and all and then send it back to me in .dts
Please email me at jpetrilla@mail.com if you can help me out. Thanks
Please email me at jpetrilla@mail.com if you can help me out. Thanks
#2
07/29/2008 (2:02 pm)
For some reason it isn't working, I tried it. It appears to be father but when the weapon reloads it still shows the exact same animation when in 3rd person
#3
I'd suggest writing to the mod maker and ask them what's wrong. Packs sold for torque should work as expected. (unless the pack wasn't made for torque, then what I just said was mute. :p )
07/29/2008 (2:24 pm)
That's odd, as the weapons offset is supposed to move it so it looks correct.I'd suggest writing to the mod maker and ask them what's wrong. Packs sold for torque should work as expected. (unless the pack wasn't made for torque, then what I just said was mute. :p )
#4
07/29/2008 (3:17 pm)
It is from the modmaker weapons pack. Playing around with it I see that when I change the eyeoffset it only changes the location of the weapon when in first person mode, but when I press Z and rotate around to look at the player in 3rd person the weapon is always mounted in the same place. Is there another offset for that?
#5
07/29/2008 (3:19 pm)
Fixed it! haha man was that luck! I just typed offset = "0 0 0" instead of eyeoffset to see what it would do. It worked! I've got some tweaking and playing around to do though but apparently that controls the actual offset of the actual model rather than just what it looks like when in 1st person
#6
This is weird, I got some trial and error testing to do...
07/29/2008 (3:24 pm)
Man it moves like crazy though when I do that because of the player model's breathing.....hmmmThis is weird, I got some trial and error testing to do...
#7
Solution:
offset = "0 0 0"; // Whatever the physical offset will be
eyeOffset = "0.222857 0.497143 -0.302857"; // Whatever the offset will look like when in first person
must be sure to put the eyeOffset AFTER the offset
At least I think that was it, oh well hey it works now
07/29/2008 (3:28 pm)
Figured it out.Solution:
offset = "0 0 0"; // Whatever the physical offset will be
eyeOffset = "0.222857 0.497143 -0.302857"; // Whatever the offset will look like when in first person
must be sure to put the eyeOffset AFTER the offset
At least I think that was it, oh well hey it works now
#8
Thanks for posting your fix too. It will help others who have the same problem.
07/29/2008 (6:16 pm)
Hey, glad you got it figured out. :)Thanks for posting your fix too. It will help others who have the same problem.
Torque Owner Mike Rowley
Mike Rowley