Applying effects to played sounds?
by Daniel Buckmaster · in Technical Issues · 07/27/2008 (10:03 am) · 2 replies
I'm wondering whether it's easy (or even possible) to add real-time changes to sounds played. For example, I want a radio to play a speech sound, but of course, for it to be a bit crackly. However, it's feasible that the player will hear the same thing said not through a radio. So I can either du-plicate every single voice file in the game, or find a way to add noise when the sound is played.
Another example is the modulation of engine pitch, which I'm pretty sure has been done before (in the CSK, if I'm not mistaken).
Another example is the modulation of engine pitch, which I'm pretty sure has been done before (in the CSK, if I'm not mistaken).
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
[And a :P smiley for my awesome intelligence...]
07/29/2008 (6:37 am)
You know, I never thought of that... it's pure genius ;)[And a :P smiley for my awesome intelligence...]
Associate James Ford
Sickhead Games