Game Development Community

Justify and Fit suggestion

by Ben Bisher · in Constructor · 07/25/2008 (7:17 pm) · 1 replies

The torque constructor kinda reminds me of the map editor that came with red faction and that allowed me to pick up and use it rather quickly. However i do remember the UV Unwrap from the map editor and i think something similar would add a great improvement to the torque constructor and it would allow for the texturing to go more smoothly. It opened up a separate dialog where you got to drag a box over what part of the texture you wanted for said object.

Here is an example of it from the red faction map editor. Sorry about the size.
redfaction.volitionwatch.com/editor/editor1.jpg

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#1
07/26/2008 (9:51 pm)
Personally, I think the texturing is one of Constructor's strongest attributes. The picture above looks too cluttered and seems a bit much. However, everything needs improving and Ben's description of the drag box or drag texture sounds like a VERY GOOD idea. I have been thinking the same thing for a while and it would be a huge improvement. Just being able to slide that freaking texture where you want after clicking on it is a dream of mine and I have it often.......thanks Ben for bringing it up not sure why I haven't suggested it yet...