Game Development Community

Modernization Kit Steps

by Quentin Headen · in Torque Game Engine · 07/25/2008 (1:59 am) · 5 replies

Hello again everyone! I have successfully installed the modernization kit to TGE 1.5.2, and I love it. The only thing is, "How do I put in my own shaders?" Can someone please tell me how to do this? I know how to make the shaders, but what should I put in the .cs file to bind the shader to a texture?

Thanks :)

About the author

Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com


#1
07/25/2008 (9:36 am)
Does anyone know how to do this?
#2
07/29/2008 (6:59 pm)
Of all the things that need updating in the MK, I think that this needs it soonest. The shaders that it comes with are great, but the documentation for making your own aren't all that usefull, at least to me.
#3
07/29/2008 (7:56 pm)
Hi

I'm kinda be managing the MK from now on. I was in touch with the original author, and we kinda got a few things discussed out. Well, actually I'm going to make an announcement pretty soon about it, just a couple of days maybe, I'm waiting for some stuff to be done.

Anyway, I'll write up some stuff on how to write your own shaders too and the associated material scripts as soon as I can.

Koushik
#4
07/29/2008 (8:33 pm)
Well, can I apply the shaders to dts objecs?
#5
07/29/2008 (9:13 pm)
The MK doesn't come with DTS support. However, I've written a patch that adds that option. You can find the resource here I've even briefly described setting up the scripts in this one.

Hope that helps for now!