Inventory - How hard in script
by Martyn · in Torque Game Builder · 07/24/2008 (2:47 pm) · 5 replies
Hi,
Just a quick question from me, Im still new and have managed to get the fish game tutorial done at 90% and planning on doing the platform one soon.
While doing these I am also designing the games I plan to make and I had a idea but would like to know how easy it would be so I can decide whether or not to have it in the first test release.
Now I have no scripting/programming background.
The plan is for the player to be able to collect certain items (lets call them runes)
There are say 30 different runes and the player can collect them but is only able to hold a maximum of 20 runes. The player can then use 5 of the runes by moving them in the "rune slot" on the interface. The player would then press a button and if the combination is correct a spell/ability would be cast.
Once the ability/spell is used the 5 runes are destoried.
I know it may seem like a lot lol - would this be fairly hard to program?
Thank you for any input
Just a quick question from me, Im still new and have managed to get the fish game tutorial done at 90% and planning on doing the platform one soon.
While doing these I am also designing the games I plan to make and I had a idea but would like to know how easy it would be so I can decide whether or not to have it in the first test release.
Now I have no scripting/programming background.
The plan is for the player to be able to collect certain items (lets call them runes)
There are say 30 different runes and the player can collect them but is only able to hold a maximum of 20 runes. The player can then use 5 of the runes by moving them in the "rune slot" on the interface. The player would then press a button and if the combination is correct a spell/ability would be cast.
Once the ability/spell is used the 5 runes are destoried.
I know it may seem like a lot lol - would this be fairly hard to program?
Thank you for any input
About the author
I have been interested in game development for around 10 years, it has always remained a hobby. I am now looking to develop my skills and maybe progress it from a hobby into a 2nd income.
#2
Do think I may need to wait to implement it until I have atleast more experience with TGB. My mind does tend to run away with itself a little bit when im in the design phase :)
07/24/2008 (2:56 pm)
Thank You :)Do think I may need to wait to implement it until I have atleast more experience with TGB. My mind does tend to run away with itself a little bit when im in the design phase :)
#3
The first thing after that I did was make a bunch of simple "classic" games like tetris, pacman, asteroids, bomberman...
Of course an equally viable way to learn is through your own more complex project which you build onto incrementally as you learn.
I liked to have several projects going at the same time so that when I hit a big problem in one I can jump onto another while I mull-over the problem and possibly get some help on the forums. Maybe I didn't ever finish my projects as a result of this, but I kept myself interested and learning.
07/24/2008 (3:09 pm)
Well if you really want my advice, I'd say go through every single tutorial you can find and even scan through the reference documentation. Better yet, read everything on TDN, copy the code into your test project, experiement with it, see how it works...The first thing after that I did was make a bunch of simple "classic" games like tetris, pacman, asteroids, bomberman...
Of course an equally viable way to learn is through your own more complex project which you build onto incrementally as you learn.
I liked to have several projects going at the same time so that when I hit a big problem in one I can jump onto another while I mull-over the problem and possibly get some help on the forums. Maybe I didn't ever finish my projects as a result of this, but I kept myself interested and learning.
#4
As my first project is a platform game (very basic) I do plan to get the platform kit and have a play around and see what i can mess up and fix :)
07/24/2008 (3:22 pm)
Thanks for the advice :)As my first project is a platform game (very basic) I do plan to get the platform kit and have a play around and see what i can mess up and fix :)
#5
09/20/2008 (1:50 pm)
Just discovered that the best way for me to learn TGB is to do what James Ford did--try as many tutorials as possible and when stuck in one jump to another because that does magically help. Then ask in the forums humbly when stuck as I often am. : )
Associate James Ford
Sickhead Games