IsFile bug
by Michael Gingerich · in Torque Game Engine Advanced · 07/24/2008 (2:02 pm) · 0 replies
Sometimes it returns true when a file does not exist.
This happens in this sequence of events:
addResPath();
fileDelete();
isFile() <-------- incorrectly returns true
I've tried purgeResources() and removeResPath() and it didn't help. ResourceManager.dictionary still has the old file
Anyone have a fix?
This happens in this sequence of events:
addResPath(
fileDelete(
isFile(
I've tried purgeResources() and removeResPath() and it didn't help. ResourceManager.dictionary still has the old file
Anyone have a fix?