Game Development Community

Convert .X to .DTS?

by Ed Averill · in Torque Game Engine · 07/24/2008 (9:41 am) · 4 replies

Anyone know of a way to convert .X to .DTS, other than loading a .X into Milkshape and exporting as .DTS?

Since Truespace 7.6 is free now, and exports .X, it could be a reasonable solution for my needs...

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Programmer, writer, game developer. Born in Florida, lived all over the U.S. Now in Austin, TX!


#1
07/24/2008 (9:56 am)
I do not believe the 7x line of TS supports the previous exporters. But the process would be pretty much the same as in Milkshape.
#2
07/24/2008 (12:57 pm)
I just installed TS 7.6 and .X export appears to be built in. Too bad it doesn't directly export DTS (lol).

Time to buy Milkshape, I guess. I like .X export because I can import that into XNA Game Studio (the only thing other than TGB/TGE that I use).
#3
07/24/2008 (1:32 pm)
You can get .X into Blender, which will export DTS. X format should also keep skeleton/weighting information.
#4
07/29/2008 (3:46 pm)
Well, why did I think of Blender? :-/ Thanks for posting that!

/me suffers a lack of coffee error