Dynamic skin porting issues
by Steven Chiu · in Torque Game Engine Advanced · 07/23/2008 (8:19 pm) · 1 replies
During testing the dynamic skin resource in tgea 1.7.1, I discover that the engine randomly crash inside the MatInstance class at the new "delete mProcessedMaterial;" line. What problem could cause the deletion crash?
Torque Owner Alain Labrie
Ware-Wolf Games