Wave Sin Animation not working for me
by Ronald J Nelson · in Torque Game Engine Advanced · 07/23/2008 (8:01 pm) · 2 replies
I can't seem to get the $wave animation working. I have no problems with $scale and $rotate.
Here is my material. I copied the settings from stock TGEA 1.03. I have also tried these settings on other materials with other shapes.
new Material( CTFFlagWave )
{
mapTo = "ctfflagwave";
baseTex[0] = "main/data/shapes/flags/ctf/ctfflagwave.png";
//bumpTex[0] = "main/data/shapes/flags/ctf/pennrb_nrm.png";
animFlags[0] = $wave;
waveType[0] = Sin;
waveFreq[0] = 0.25;
waveAmp[0] = 1.0;
};
I have even tried waveType[0] = $sinWave which is the way it is on TDN.
Any ideas?
Here is my material. I copied the settings from stock TGEA 1.03. I have also tried these settings on other materials with other shapes.
new Material( CTFFlagWave )
{
mapTo = "ctfflagwave";
baseTex[0] = "main/data/shapes/flags/ctf/ctfflagwave.png";
//bumpTex[0] = "main/data/shapes/flags/ctf/pennrb_nrm.png";
animFlags[0] = $wave;
waveType[0] = Sin;
waveFreq[0] = 0.25;
waveAmp[0] = 1.0;
};
I have even tried waveType[0] = $sinWave which is the way it is on TDN.
Any ideas?
Torque Owner Ivan Mandzhukov
Liman3D
BTW it is very easy to write a simple pixel shader (and minimal vertex one) to do the texel offset:
www.facewound.com/tutorials/shader1/