Game Development Community

Spotlight wrong way round

by Andy Hawkins · in Constructor · 07/23/2008 (8:05 am) · 7 replies

When I create a Constructor spotlight, it shows its cone, but actually lights the other way. So I rotate it down and it lights the roof. Has anyone else had this problem? How do I add a spotlight and be able to make it point down, and the gadget points down too please?

www.drewfx.com/Torque/light_spot_error.JPG

#1
07/26/2008 (2:58 am)
Bump!

So to simplify - how do I create lights in constructor that I can use in Torque? Which one's am I supposed to use please?
#2
07/30/2008 (7:39 pm)
I thought I had fixed this - what version are you using?
#3
07/30/2008 (10:02 pm)
1.0.51 - but it never happened again.

Any chance you could put a scene graph in this thing? Lists of brushes is not very intuitive.
#4
07/31/2008 (6:54 am)
For best results, I've always thought it best to place lights in the mission editor.

For the scene graph, I've wanted to do this for a long time. I did add the brush groups to the tree, so it's getting more like a scene graph, but I haven't had the time to completely reorganize and replace it.
#5
07/31/2008 (8:24 am)
I would like to be able to ctrl+lclick on a bunch of objects and drag them into a NULL folder (named by me). So I could have stairs, door, first floor that sort of thing.
#6
08/02/2008 (10:15 am)
Andy, click on my profile and then go to the tutorial on making a spotlight. Hope that helps. Awesome looking map by the way :)
#7
09/15/2008 (10:26 am)
Hi, I am consistently having this issue. Although it doesn't appear to be as simple as the lighting being backwards. Here are the steps to re-produce it.

Updated/Corrected: The issue occurs after 1.03. Spot lights work as expected in 1.03.

To reproduce the issue simply give a spot light a heading of 0 and a pitch of 90. Then rotate the light in Z to see it drift.