Game Development Community

Blender level design

by Carter Patterson · in Artist Corner · 07/22/2008 (9:02 pm) · 3 replies

I'm planing on making a 3d side scroller game. But first I want to know if it is possible to design levels using Blender.

About the author

I like to make levels for games, and I like to make games that I want to play. For me, game's aren't about having the greatest next gen graphics, it's about having fun, and I make sure all my work shows that. (of course good graphics never hurt :P )


#1
07/25/2008 (1:07 pm)
You can create DTS models with Blender. You can also render out your models as images from Blender. What engine are you thinking of using?
#2
07/25/2008 (8:13 pm)
I'm using it for TGE. but I can just upload any objects and maps I make into torque constructor and turn it into a mission file right?
#3
08/05/2008 (11:50 am)
Making maps in blender is a bit more challenging. I've read lots about it (look for .map exporter blender in Yahoo! and it will give you the most interesting sites) but I haven't put it into use. It seems more complicated than exporting .dts models.

Agreed, he possibility exists to create a level entirely out of .DTS models, but everything I've read until now indicates that the .DIF format is more optimised for all types of contact, and as such much faster to work with. The polysoup resource could be used to circumvent that, but why go to such lengths if you can just use a .map exporting application and create your levels.

Don't get me wrong. I love Blender, and it's on par for low-poly modeling to any other application out there according to me. But sometimes it's the matter of using the right tool for the job. Modeling levels is possible in Blender, but Blender was created to look at models from outside. I suggest you have a look at the available Quake modeling tools (Worldcraft, Torque constructor) for the level design, and stick to blender when it comes to modeling DTS models.