Bug in TGB 1.7.4 OpenGL
by Ronald Fenner Jr · in Torque Game Builder · 07/22/2008 (8:48 pm) · 3 replies
I downloaded the Demo for TGB 1.7.4 tonight and the GUI in the builder is offset when using OpenGL. By offset it looks like when the Interface is being drawn it's not accounting for the menu bar and being drawn under it. At the bottom of the window is a black bar. If I switch to Directx as the renderer it displays fine. This rendering offset wouldn't be to much of a problem but it reads the mouse location correctly thus you can't click directly on things but have to offset the mouse to where the button or field is to hit. I checked the Mac version as well and it works correctly granted it's menu bar is not in the window.
About the author
#2
01/14/2010 (6:00 am)
Same problem here, switching to D3D fixes it. Definitely looks like the program is accidentally rendering under the menu bar instead of where it should be rendering.
#3
01/14/2010 (2:16 pm)
Try disabling Aero under Vista/7. In fact just use the Classic Theme. That fixes being able to use Open GL instead of Direct X.
Torque Owner Steffen Itterheim
I'm using a ATI Radeon HD4870 with Catalyst 8.12 if that helps anything (UPDATE: just upgraded to Catalyst 9.2 but made no difference). I'm thinking it may be related with the ATI as driver issues are pretty common in general. As a side note: enabling 8x FSAA in Control Center causes Game Builder UI controls to show thin red lines (Open GL).