STL support yet?
by baylor wetzel · in Torque Game Builder · 07/22/2008 (6:40 pm) · 2 replies
The last time i modified the engine (a year ago? 1.5 maybe) TGB's source didn't support STL (STL and the TGB memory manager didn't get along). Now 1.7.3 is out and i don't know how different it is from 1.5.
i'm starting a new project and am leaning towards doing it in TGB 1.7.3. There will be a fair number of C++ changes (to support some computation heavy AI routines). For some silly reasons, it's kind of important that we use STL. Anyone happen to know if 1.7.3 supports STL?
If not, there used to be instructions on how to hack up TGB to support STL (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7480, linked to a file that might be gone). It's kind of old (Apr 2005) and all but one person who posted on it were using an older version of TGB. Anyone know if it still applies to 1.7.3?
i'm starting a new project and am leaning towards doing it in TGB 1.7.3. There will be a fair number of C++ changes (to support some computation heavy AI routines). For some silly reasons, it's kind of important that we use STL. Anyone happen to know if 1.7.3 supports STL?
If not, there used to be instructions on how to hack up TGB to support STL (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7480, linked to a file that might be gone). It's kind of old (Apr 2005) and all but one person who posted on it were using an older version of TGB. Anyone know if it still applies to 1.7.3?
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#2
07/25/2008 (3:08 pm)
TGB does still clash with STL, as of 1.7.3. I followed the direction in that resource and it seems like it still works, although I did not directly use STL it was being used in a 3rd party library.
Associate David Montgomery-Blake
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