Game Development Community

DirectX 11?

by Brian McCain · in Technical Issues · 07/22/2008 (6:15 pm) · 5 replies

Http://pc.ign.com/articles/892/892768p1.html

Unless they found some powerful secret which is going to change the world of video games, I don't think we should rush into things!

#1
07/23/2008 (11:37 am)
It's worth it just to push hardware tessellation as a standard. The GPGPU stuff is also nice.

It's not really "rushing" things, I don't think.
#2
07/24/2008 (8:23 am)
DX 10 and 11 have been held up by the slow adoption of Vista.

According to Valve's hardware survey over 80% of their users are still on XP. Less than 10% have Vista and a DX10 capable card... and Vista has been out for a year at the point the survey was taken. I doubt its much better today.

In short Vista and DX10 were one of the the worst roll outs of technology for the game development community in quite a while. I suspect that DX10/11 will continue to have poor adoption. Maybe Windows 7 will change things... but that won't come out till 2010.
#3
07/24/2008 (9:42 am)
That press release basically reads: "We haven't actually got anything and won't have anything anytime soon, but please don't consider using Apple's OpenCL. Additionally, please start using Vista."

Gary (-;
#4
12/03/2008 (4:45 pm)
Quote:
That press release basically reads: "We haven't actually got anything and won't have anything anytime soon, but please don't consider using Apple's OpenCL. Additionally, please start using Vista."


lol, yep I got the same thing from it.

Which brings to Snow Leopard. I honestly can't wait until they give us more information. MacWorld 09? I hope they give us more info on it there.
#5
12/04/2008 (12:05 pm)
Just as a point of interest: It's bad form to revive a 5 month old thread.

It's also kind of silly because the DX11 tech preview is in the November 2008 DirectX SDK.