InvalidOperationException and Xbox
by Christian Rousselle · in Torque X 2D · 07/22/2008 (4:41 pm) · 1 replies
Hi,
I am getting InvalidOperationException in T2DParticleEffect::Render() when I run my project on Xbox. I am not really able to find the exact place where it happens since the debugger stops at different locations - most of the time at line 1211.
To me it is not really clear if this is a problem in XNA Game Studio or if Torque could do something differently.
Currently I am simply catching the execption. This seems to work.
Does somebody know how to fix this?
I am getting InvalidOperationException in T2DParticleEffect::Render() when I run my project on Xbox. I am not really able to find the exact place where it happens since the debugger stops at different locations - most of the time at line 1211.
To me it is not really clear if this is a problem in XNA Game Studio or if Torque could do something differently.
Currently I am simply catching the execption. This seems to work.
Does somebody know how to fix this?
Torque Owner Diego Santos Leao - GameBlox Studio
WE ABOSOLUTELLY NEED THIS WORKING!!!
Other people including me are having the same BLOCKING ISSUE (sorry):
http://www.garagegames.com/community/forums/viewthread/77304
http://www.garagegames.com/community/forums/viewthread/77962
http://www.garagegames.com/community/forums/viewthread/82275
http://www.garagegames.com/community/forums/viewthread/77315
It is very frustrating to see this kind of BLOCKING issue being COMPLETELLY IGNORED by garage games! I have this problem for more than six months already!
PS: I'm going to post this same text on every quoted forum thread that complained about this problem as a way to draw atention to this pressing matter. Sorry, I'm forced to do so, can't wait another six months.