Game Development Community

InvalidOperationException and Xbox

by Christian Rousselle · in Torque X 2D · 07/22/2008 (4:41 pm) · 1 replies

Hi,

I am getting InvalidOperationException in T2DParticleEffect::Render() when I run my project on Xbox. I am not really able to find the exact place where it happens since the debugger stops at different locations - most of the time at line 1211.

To me it is not really clear if this is a problem in XNA Game Studio or if Torque could do something differently.

Currently I am simply catching the execption. This seems to work.

Does somebody know how to fix this?

#1
02/20/2009 (7:55 am)
CAN A GARAGE GAMES EMPLOYEE >>>>>>>PLEASE<<<<<<< ANSWER THIS?????????????
WE ABOSOLUTELLY NEED THIS WORKING!!!

Other people including me are having the same BLOCKING ISSUE (sorry):
http://www.garagegames.com/community/forums/viewthread/77304
http://www.garagegames.com/community/forums/viewthread/77962
http://www.garagegames.com/community/forums/viewthread/82275
http://www.garagegames.com/community/forums/viewthread/77315

It is very frustrating to see this kind of BLOCKING issue being COMPLETELLY IGNORED by garage games! I have this problem for more than six months already!

PS: I'm going to post this same text on every quoted forum thread that complained about this problem as a way to draw atention to this pressing matter. Sorry, I'm forced to do so, can't wait another six months.