Game Development Community

Tilemaps - Largest size?

by Larry Griffin · in Torque Game Builder · 07/22/2008 (4:36 pm) · 2 replies

Just a quick question. How large would be too large for a tilemap? Say I wanted to create a Top-down Zelda-esque game, how large of an area would I have to work with? and is this feasible. If I am not clear enough, please let me know.

#1
07/22/2008 (7:45 pm)
I've searched wide and far myself, and I conclude that it must only be limited by memory. I'd also like a definite answer to this. Will unused graphics be swapped out, or does it load everything? How much goes into graphics memory, is there pre-caching etc.?
#2
07/22/2008 (7:49 pm)
Well it seems like thats a good an answer as any. My project is strongly relying on pixel art, thus not taking up much memory. I assume that if using using a larger tilemap I should just stop some of the preloading. That would probably run this thing a bit better than if preloading was on for everything. Thanks for the reply Ronny!