Level Editor
by Dave DAmico · in Torque X 2D · 07/21/2008 (9:56 am) · 3 replies
I'm creating a game that is going to take place in an office building. what would be the best way to do the level editing?
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#2
07/22/2008 (7:42 am)
I guess I should be more specific... what is a good app for creating levels? What is the best practice? Let's say I need to start with 1 room consisting of chairs, tables, computers, etc. Should the entire room be designed at once in an editor and then exported as 1 model? Or should the individual models be placed during the load of the scene?
#3
edit: Its evident you have not done any of the tutorials, you should really try to get through them all at least once. After that, you can always refer back to them for additional code snippets, and additional components you can use. Even write your own, which is the best part. Each scene is not one model, it is a collection of objects stored in memory. When you load a particular scene you get the whole kit and caboodol so to speak, so its not anything like loading just one model, its loading an entire game, sometimes from end to end. Then you will get into loading multiple scenes throughout a game, which is the really interesting part, but in essecence, a very simple thing for a coder to do.
07/22/2008 (8:51 pm)
Putting everything in the editor at once may help you alot actually. Once those items are there you can easily add components to the objects, and tell them what they should do in the scene. If thats the easiest way to start you game, then thats what you should do.edit: Its evident you have not done any of the tutorials, you should really try to get through them all at least once. After that, you can always refer back to them for additional code snippets, and additional components you can use. Even write your own, which is the best part. Each scene is not one model, it is a collection of objects stored in memory. When you load a particular scene you get the whole kit and caboodol so to speak, so its not anything like loading just one model, its loading an entire game, sometimes from end to end. Then you will get into loading multiple scenes throughout a game, which is the really interesting part, but in essecence, a very simple thing for a coder to do.
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