Getting started with Torque
by Vasily Zotov · in General Discussion · 07/20/2008 (5:18 am) · 7 replies
Hello!
I am the independent developer. I have just finished my first ever game - have a look at www.quiteforth.com and send me ideas on publishing.
I wrote 5.5 years ago a game engine (all by myself, OpenGL+DirectX for sound), but know I thought may be to try another engine.
So, I am new to Torque, where should I get started, I wonder if there was a school of Torque or video tutorials to Torque or how master it fast. Any ideas, send me, I am really interested.
I am the independent developer. I have just finished my first ever game - have a look at www.quiteforth.com and send me ideas on publishing.
I wrote 5.5 years ago a game engine (all by myself, OpenGL+DirectX for sound), but know I thought may be to try another engine.
So, I am new to Torque, where should I get started, I wonder if there was a school of Torque or video tutorials to Torque or how master it fast. Any ideas, send me, I am really interested.
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#2
There are several ways to get started. If you look at the top of the forum, there is a button called "documentation" that lists all the docs for the different engines. There are also 4 really good books written about this engine that build different types of games, so that would help you greatly.
Then, the one place that has most of the answers, is here in the forum.
Good luck and happy torquing. Don't be afraid to ask questions if you can't find them.
07/20/2008 (6:58 am)
Welcome to the community.There are several ways to get started. If you look at the top of the forum, there is a button called "documentation" that lists all the docs for the different engines. There are also 4 really good books written about this engine that build different types of games, so that would help you greatly.
Then, the one place that has most of the answers, is here in the forum.
Good luck and happy torquing. Don't be afraid to ask questions if you can't find them.
#3
As far as schools go, there are a few colleges that teach 3rd party engine technology through Torque. If you are looking for something different, there is always Torque Bootcamp run by GarageGames. TorqueSchool is another place you might want to check out as well.
07/20/2008 (8:51 am)
There are lots of sites that contain video tutorials, which I'm compiling into a list. The official docs and forums are where you might spend most of your time learning Torque Technology.As far as schools go, there are a few colleges that teach 3rd party engine technology through Torque. If you are looking for something different, there is always Torque Bootcamp run by GarageGames. TorqueSchool is another place you might want to check out as well.
#4
My old engine of the year 2003 can do all that, so it would be great to be capable to do that with Torque too ASAP.
I am looking through demos, if somebody had something like that now please send me some head up or link.
1) 1-1 battle
Fixed camera.
You and enemy is exported with bones or biped structures from 3dsmax, 2 different kinds of weapons (sword and machinegun), landscape is also exported from 3dsmax, and let squabble begin!
Your character is driven by arrow keys, Ctrl to fight.
Should be some health and a simple path finding algorithm, capable to work with the rocks of the form of sphere.
An inventory appears by pressing i, should be possible to select weapon for our character.
2) Usage of rope.
Fixed camera.
Your character is driven by arrow keys.
A man, an inventory appears by pressing i, should be possible to select rope, use rope at selected edge, so it should appear between edges (if you have physics of rope emulator OK, if not it's animation and position will be provided from 3dsmax)
07/20/2008 (12:17 pm)
I thought may be to post here some templates I wanted to have in my posession.My old engine of the year 2003 can do all that, so it would be great to be capable to do that with Torque too ASAP.
I am looking through demos, if somebody had something like that now please send me some head up or link.
1) 1-1 battle
Fixed camera.
You and enemy is exported with bones or biped structures from 3dsmax, 2 different kinds of weapons (sword and machinegun), landscape is also exported from 3dsmax, and let squabble begin!
Your character is driven by arrow keys, Ctrl to fight.
Should be some health and a simple path finding algorithm, capable to work with the rocks of the form of sphere.
An inventory appears by pressing i, should be possible to select weapon for our character.
2) Usage of rope.
Fixed camera.
Your character is driven by arrow keys.
A man, an inventory appears by pressing i, should be possible to select rope, use rope at selected edge, so it should appear between edges (if you have physics of rope emulator OK, if not it's animation and position will be provided from 3dsmax)
#5
I have some more progress, I bought here the used book of Kenneth G. Finney '3D GAME PROGRAMMING: ALL IN ONE" on Torque, I started to read, it has 974 pages. If that was wrong book tell me, I would stop read it.
There are two more questions on Torque TGE: Is there a possibility to play avi files/use them as textures, os as 2d rectangles on the screen?
Is it possible to export DTS back to max or 3ds to make some animation, if it was needed.
07/22/2008 (2:55 am)
Hello!I have some more progress, I bought here the used book of Kenneth G. Finney '3D GAME PROGRAMMING: ALL IN ONE" on Torque, I started to read, it has 974 pages. If that was wrong book tell me, I would stop read it.
There are two more questions on Torque TGE: Is there a possibility to play avi files/use them as textures, os as 2d rectangles on the screen?
Is it possible to export DTS back to max or 3ds to make some animation, if it was needed.
#6
2. Check out the GuiTheoraVideoCtrl (thats probably not the correct spelling)
3. You can't get a dts back into max but there is a new program which I think allows you to do some minor tweaks and maybe animations for a dts ... umm, someone help me, whats it called?
Fun fact: there is no 3dMax model of the TorqueOrc anywhere, just a dts, because it was lost a long time ago!
07/22/2008 (9:49 am)
1. Any book on Torque is worth reading for someone new.2. Check out the GuiTheoraVideoCtrl (thats probably not the correct spelling)
3. You can't get a dts back into max but there is a new program which I think allows you to do some minor tweaks and maybe animations for a dts ... umm, someone help me, whats it called?
Fun fact: there is no 3dMax model of the TorqueOrc anywhere, just a dts, because it was lost a long time ago!
#7
1) Today I reached the page 260 of K.G.Finney'All in one', I have already a good template with crossbow, everything is quite fine, it would be of some additional work to convert the knowledge for crossbow to machinegun.
2) I still do not have sword - that's something to look for.
thoughts) By the way, the code for crossbow is 14Kb, that's quite a lot, so it's a good idea to search for more templates, not to write everything from nothing. I would proudly want to say that the code for my first game was C++ code of 569551 bytes - everything is written from the blank (have a look at my first game www.quiteforth.com, send me ideas on the publisher/publishing).
3) That's really bad that you can't get dts back to max or dxf or obj because that is the only possibility to have some MENTAL RAY or GI in animation by the exchange of materials or something.
And by the way I see a lot of sources for INDIES of a person from a small vilage or a sequrity guard for $20-50 (LICENSED FOR GAMES), so they sell only dts (not max)?
4) What I also wanted is the CAMERA EXPORT from 3dsmax. Is it possible, or I should look for GEOMETRY INFORMATION of camera in max, and use the geometry information in Torque? I would also want to have not the default camera movement for character, but the MANUAL ALGORITHM of my own. Seems to be possible, isn't it?
5) I wanted the possibility actually for character to bend over the item to take it in his HAND (this feature was created for my own old MSVC engine). What about Torque? Easy/possible/not easy/not possible/sample code is right there (where?)
6) Where to buy the good templates of scripts? I wanted some Alone in the dark 4/Biohazard/Resident evil/Syberia/Paradise with ready to go inventory structure (I wanted to draw my own images, but I would adapt the template of SCRIPT).
All right, next day will go far with the book, thank you for answers, engine seems to be very good, nice to talk to people, not to sit all the time with book/computer.
07/22/2008 (1:13 pm)
Well, hello, dear community!1) Today I reached the page 260 of K.G.Finney'All in one', I have already a good template with crossbow, everything is quite fine, it would be of some additional work to convert the knowledge for crossbow to machinegun.
2) I still do not have sword - that's something to look for.
thoughts) By the way, the code for crossbow is 14Kb, that's quite a lot, so it's a good idea to search for more templates, not to write everything from nothing. I would proudly want to say that the code for my first game was C++ code of 569551 bytes - everything is written from the blank (have a look at my first game www.quiteforth.com, send me ideas on the publisher/publishing).
3) That's really bad that you can't get dts back to max or dxf or obj because that is the only possibility to have some MENTAL RAY or GI in animation by the exchange of materials or something.
And by the way I see a lot of sources for INDIES of a person from a small vilage or a sequrity guard for $20-50 (LICENSED FOR GAMES), so they sell only dts (not max)?
4) What I also wanted is the CAMERA EXPORT from 3dsmax. Is it possible, or I should look for GEOMETRY INFORMATION of camera in max, and use the geometry information in Torque? I would also want to have not the default camera movement for character, but the MANUAL ALGORITHM of my own. Seems to be possible, isn't it?
5) I wanted the possibility actually for character to bend over the item to take it in his HAND (this feature was created for my own old MSVC engine). What about Torque? Easy/possible/not easy/not possible/sample code is right there (where?)
6) Where to buy the good templates of scripts? I wanted some Alone in the dark 4/Biohazard/Resident evil/Syberia/Paradise with ready to go inventory structure (I wanted to draw my own images, but I would adapt the template of SCRIPT).
All right, next day will go far with the book, thank you for answers, engine seems to be very good, nice to talk to people, not to sit all the time with book/computer.
Torque 3D Owner arteria3d
Hello
Regarding video tutorials for torque, i have two which help with the model construction side using Constructor.
Here are the tutorials:
arteria3d.com/c/167705/1/torque-constructor.html
Soon i will be preparing some videos on level design and layout with torque also.
Best wishes
Steve