Changing the Player Model
by Zuero · in Torque Game Engine · 07/18/2008 (9:09 pm) · 4 replies
How do you change the main model for the FPS Starter Kit, from the Orc to another model. And how do you add everything like the new models animations into the FPS Starter Kit, and the textures?
#2
07/19/2008 (12:12 am)
Well I already got a few good low poly models with plenty of animations. Getting or making the models is not the problem. I want to know how to change the default player model (Orc) that you play as in the FPS Starter Kit to another already made and exported to the dts format model. How would I make it so instead of playing as the Orc with the Crossbow to another model already finished?
#3
07/19/2008 (12:16 am)
This is where scripting gets involved. You will first need to replace the dts file with your new character, then you will need to go through every file and change the animations.
#4
07/19/2008 (1:03 am)
Thank you Tyler. It worked. I have now set the new model to work. Now I just need to fix it's Death Animation and then everything will be good.
Torque Owner Tyler Slabinski
Don't worry, I was just like that last year.
I would first start with practicing basic mesh editing. Download a 3d modelling tool like blender (free) and look for blender tutorials online.
http://www.blender.org/
You will also need to download and install the dts exporter:
http://projects.blender.org/frs/shownotes.php?release_id=360
Then I would learn how to export objects into your game, this is where I learned:
http://www.lowpolycoop.com/forum/viewtopic.php?t=8
After that, just look up tutorials online about animations and then try making your own character models.
The amount of time it would take you to learn and master all this could take well over a year. Although if you do it constantly, it will work.