Game Development Community

Advanced Camera

by Timothy Castagna · in Torque Game Engine Advanced · 07/18/2008 (12:08 pm) · 33 replies

So i'm trying to get the advanced camera resource added into tgea 1.03 and it uses the include for the dgl which as far as i can tell no longer is there. can someone help me out and point me in the right direction as to where this went.

#include "dgl/dgl.h"

thanks in advanced.
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#21
08/01/2008 (7:07 am)
Hmm... don't know off the top of my head. My game is point and click movement, so I can't easily jump back into normal mode and check, I'll have to integrate into a clean project. I'll let you know if I find anything once I get a chance to do that, if you haven't figured it out before then.
#22
08/01/2008 (7:13 am)
Ok, i'll keep you posted.
#23
08/01/2008 (10:58 am)
Any idea why i always start in first person..im using AFX TGEA 1.7 if that helps
#24
08/03/2008 (1:55 am)
Add in game.cs :

function GameConnection::onClientEnterGame(%this)
{  
....
   // Create a new camera object.
...
  // create advanced camera
      %this.advCamera = new AdvancedCamera() {
      dataBlock = AdvCameraData;
   };
   MissionCleanup.add(%this.advCamera);
   %this.advCamera.scopeToClient(%this);
   toggleFirstPerson(1); // switch on enter game
...}
#25
08/04/2008 (11:10 am)
That didnt work either, is toggleFirstPerson a command that you have set up in script?
#26
08/04/2008 (11:55 am)
I'm having the same problem as Timothy, using TGEA 1.7.1 and the latest AFX:A. Not only do I start in first person, I can't seem to change modes. I know the two resources are conflicting, I just can't see how.

I've been tracing down this problem all day today, yet I got nowhere.

If anyone got this working - any help would be very much appreciated!

@Timothy: Maybe Picasso meant toggleFirstPersonPOV(1); - check out your default.bind.cs, this is bound to TAB, and normally toggles between 1st and 3rd person view.
#27
08/04/2008 (1:33 pm)
I do this at the end of GameConnection::createPlayer in the server game.cs file:

ServerConnection.setFirstPerson(false);

This is after I've setup the camera and all that...
#28
08/04/2008 (2:21 pm)
SWEET, that did it. thanks for the help eric. Now to implement click to move!
#29
08/04/2008 (2:33 pm)
Thanks Eric, that solved the problem!
#30
08/04/2008 (6:50 pm)
I have click to move working, and some party leader following, so let me know if you run into any issues with that... :-)

I have a video that shows it off, I'll see about getting it cleaned up and post it, then you can see if its the kind of thing you're going for...
#31
08/05/2008 (6:21 am)
Ok sounds good. thanks man
#32
08/06/2008 (11:33 am)
Hey eric, any idea how to make a crosshair for when you are in god mode? i decided against click to move but i need a crosshair to see where i'm firing.
#33
08/07/2008 (10:55 am)
I started a port of this www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3533
so far its not going so well as this was written for TGE 1.4
Lots of changes since then.
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