Blender (or Max, LW, Maya, etc) to *.map format
by RollerJesus · in Artist Corner · 07/17/2008 (6:08 am) · 2 replies
Hey all,
I was browsing the lovely omniweb this morning and came across this tutorial that I thought would benefit the community.
It describes how to model something in blender that can then be converted to *.map format, which can then be converted to dif using Constructor or map2dif.
Blender can also open most other modeling packages files (Max, maya, Lightwave) so it can be used as a go-netween for your favorite package.
Hope it helps someone out!
'Patrick
I was browsing the lovely omniweb this morning and came across this tutorial that I thought would benefit the community.
It describes how to model something in blender that can then be converted to *.map format, which can then be converted to dif using Constructor or map2dif.
Blender can also open most other modeling packages files (Max, maya, Lightwave) so it can be used as a go-netween for your favorite package.
Hope it helps someone out!
'Patrick
#2
That is correct.
07/17/2008 (11:04 am)
Quote:Of course, you will have to model your stuff correctly in your applications as well.
That is correct.
Associate David Montgomery-Blake
David MontgomeryBlake