Game Development Community

Blender (or Max, LW, Maya, etc) to *.map format

by RollerJesus · in Artist Corner · 07/17/2008 (6:08 am) · 2 replies

Hey all,

I was browsing the lovely omniweb this morning and came across this tutorial that I thought would benefit the community.

It describes how to model something in blender that can then be converted to *.map format, which can then be converted to dif using Constructor or map2dif.

Blender can also open most other modeling packages files (Max, maya, Lightwave) so it can be used as a go-netween for your favorite package.

Hope it helps someone out!

'Patrick

#1
07/17/2008 (8:52 am)
Of course, you will have to model your stuff correctly in your applications as well.
#2
07/17/2008 (11:04 am)
Quote:Of course, you will have to model your stuff correctly in your applications as well.

That is correct.