TGEA Cycle Game Crash
by Austin Whitlatch · in Technical Issues · 07/16/2008 (8:09 pm) · 4 replies
For some reason, we have noticed that TGEA has a bug when cycling away from the Stronghold map. The game crashes ungracefully with a windows 'send bug report' window. We also noticed it in one, but not both of our custom maps. The problem fixed itself when we deleted all of the smoke emitters in the maps. Is this a known issue? Is there a memory leak somewhere that is engine side that is crashing this? We will be looking into it and see if we can find the issue, but if anyone has ran into this problem before, it would be great to know.
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#2
07/17/2008 (12:56 pm)
Which version of TGEA are you using? I know that Jeff Faust worked on the particle code quite a bit to get things working for AFX.
#3
I think this has something to do with particleEmitter/Nodes getting added to the clientCleanupGroup which deletes things automatically at the end of a mission and then someone somewhere else also tries to delete them ...
Uh sorry maybe someone else know more.
07/17/2008 (2:49 pm)
I don't remember specifically the problem/fix but basically it can end up trying to delete a particleEmitter/Node(?) twice and will crash when that occurs. I think this has something to do with particleEmitter/Nodes getting added to the clientCleanupGroup which deletes things automatically at the end of a mission and then someone somewhere else also tries to delete them ...
Uh sorry maybe someone else know more.
#4
Thanks for the responses, though we still haven't figured this out.
07/21/2008 (9:30 am)
We're using version 1.7.0.Thanks for the responses, though we still haven't figured this out.
Associate James Ford
Sickhead Games