Bullet time in torque
by MOHAMMAD · in General Discussion · 07/15/2008 (8:13 am) · 4 replies
How to create bullet time effects in torque?
and how runing a bullet time in game?
do is a this work in physics Game or graphic or ...?
and how runing a bullet time in game?
do is a this work in physics Game or graphic or ...?
About the author
#2
07/15/2008 (9:10 am)
Do is a bullet time effects in physx engine or ode engine
#3
07/15/2008 (9:55 am)
You would probably need to integrate bullet time into all your game systems: physics, rendering, entity management, etc.
#4
So I'd work through each sub system at a time establishing a hook/control for your bullet time engine.
07/15/2008 (10:11 am)
What little digging I've done into bullet time seems to be that you need to build your own bullet time engine with hooks into each of the sub systems as Michael pointed out. There are hacks you can play with the clock, but it's just that, a hack, and normally won't work well across multiple systems.So I'd work through each sub system at a time establishing a hook/control for your bullet time engine.
Employee Michael Perry
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