Game Development Community

Normal mapping"help please

by Rastislav Lechner · in General Discussion · 07/15/2008 (3:49 am) · 4 replies

Hello :)
i try to setup normal mapping and bump mapping for some models i made for "TGEA"
can someone just please write a exsample file :)
Materialconfig i think
i need to have some nice reflextions of metal and something i can use for concrete walls =D
it should contain 2-3 things :)

thank you

#1
07/15/2008 (4:46 am)
There's some really cool docs about this on TDN:

http://tdn.garagegames.com/wiki/TSE/Getting_Started/Materials

Here's an example of a metal material:

new Material(ExampleMetalMaterial)
{
   mapTo = "metalTexture";
   baseTex[0] = "metalTexture";
   bumpTex[0] = "metalTextureNormalMap";
   pixelSpecular[0] = true;
   specular[0] = "1.0 1.0 1.0 1.0";
   specularPower[0] = 64.0;
   translucent = false;
};

Check out the Materials Overview section on TDN. It details all the possible parameters you can use in a Material definition.
#2
07/15/2008 (10:37 am)
Thank you konrad but do i need to write the full file direction?=
like data/shapes/car/carimage1.jpg ?
or just carimage1.jpg
#3
07/15/2008 (11:05 am)
Put it in the same directory where the texture is, and you don't have to include the path, so only carimage1.
#4
07/15/2008 (11:10 am)
Ok just "carimage1 thank you : )