List of generic character animations?
by GI_JOEJK · in Artist Corner · 07/12/2008 (1:15 am) · 2 replies
Hi all
I tried to find this by searching the forums, but gave up after going through too many threads :P
Can someone please post a list of generic animations a 3rd person game would require for the character? If not, then how about a link to a thread that covers this info?
Many thanks
I tried to find this by searching the forums, but gave up after going through too many threads :P
Can someone please post a list of generic animations a 3rd person game would require for the character? If not, then how about a link to a thread that covers this info?
Many thanks
About the author
#2
- So it would be possible to add in new idle animations (such as checking/ reloading a weapon) and say animations that could resemble those of a very buggy pc game *cough* Gears of War for PC *cough*. Only less buggy.
If that's so, then I'd better get animating!
01/05/2009 (10:46 pm)
Sorry if I'm bumping this, but I didn't want to start a new thread for a question that I pretty much found answers to:- So it would be possible to add in new idle animations (such as checking/ reloading a weapon) and say animations that could resemble those of a very buggy pc game *cough* Gears of War for PC *cough*. Only less buggy.
If that's so, then I'd better get animating!
Torque 3D Owner Scott Warren
root: standing still animation
run: forward animation
back: like running backwards animation
side: strafe left or right
look: If you have a animation for looking around
head: if you have an animation for blinking or scratching their head etc.
fall: The effect of gravity animation, the reverse of falling Up =)
land: we hit the road running, or we hit with a splat, this animation is what we look like after a fall or jump.
jump: Attempting to defy gravity, this is your jump animation.
death: This animation is for anything that removes your characters health completely.
Your client/data/shapes/player/player.cs file has the basic .dsq animation sequences.
The engine has the (above) animation handling built in, but if you wanted to add more animations like maybe change the way Strafe works, or add Eating, Mining, Sweeping, Drinking.. etc, you have to add code to the engine to make use of your new animations. Don't worry, adding the code doesn't take a degree in rocket jet propulsion science, it's really not difficult.