Help Pls, Unable to find named animation sequence 'root
by MARIA SALAZAR · in Torque Game Engine · 07/10/2008 (12:13 am) · 2 replies
I tried to do research about this issue almost a day but I cannot fix it.
All of my animation work very well until I changed priority of the root animation and then everything was broken.
I tried to export my root sequence again from the original file but It didn't fix it
I found this in the console.log
starter.fps/data/shapes/zombie/player.cs (0): preload failed for PlayerDts: Load sequence starter.fps/data/shapes/player/player_lookde.dsq look failed for starter.fps/data/shapes/zombie/player.dts.
Validation required for shape: starter.fps/data/shapes/zombie/player.dts
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'root'!
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'run'!
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'back'!
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'side'!
My root animation works fine in TST and there's nothing wrong in my dump.dmp
Processing Node root with parent Scene Root
Sequence root found.
this is my player.cs file for TSS
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
sequence0 = "./player_root.dsq root";
sequence1 = "./player_forward.dsq run";
sequence2 = "./player_punch.dsq celpunch";
sequence3 = "./player_death.dsq celdeath";
};
Thank you so much
All of my animation work very well until I changed priority of the root animation and then everything was broken.
I tried to export my root sequence again from the original file but It didn't fix it
I found this in the console.log
starter.fps/data/shapes/zombie/player.cs (0): preload failed for PlayerDts: Load sequence starter.fps/data/shapes/player/player_lookde.dsq look failed for starter.fps/data/shapes/zombie/player.dts.
Validation required for shape: starter.fps/data/shapes/zombie/player.dts
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'root'!
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'run'!
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'back'!
Warning: (c:\torque\test\engine\game\player.cc @ 294) PlayerData::preload - Unable to find named animation sequence 'side'!
My root animation works fine in TST and there's nothing wrong in my dump.dmp
Processing Node root with parent Scene Root
Sequence root found.
this is my player.cs file for TSS
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./player.dts";
sequence0 = "./player_root.dsq root";
sequence1 = "./player_forward.dsq run";
sequence2 = "./player_punch.dsq celpunch";
sequence3 = "./player_death.dsq celdeath";
};
Thank you so much
Torque Owner MARIA SALAZAR