TGEA 1.7.1 water question
by Shawn Morrow · in Torque Game Engine · 07/09/2008 (11:43 pm) · 1 replies
Hello everyone,
This one should be simple i guess, but i tried to make entering water damage the player. This did not work no matter how long i stay in the water. I also noticed from defaults and maybe it is because the older version is different in a couple of ways from 1.7.1. Anyways when i tried the source code from Advanced 3D Game Programming all in one for the water damage this did not work at all. I am sure it works for the older version of the engine. Also noticed that some of the water effects like surfaceOpacity is not there at all. Is this something i can add into the game for tgea 1.7.1? Kinda lost on these couple of things being that i am reading these right from the book. I have so far been able to find things out on my own and from what the book was not so right about. Any help will be great.
This one should be simple i guess, but i tried to make entering water damage the player. This did not work no matter how long i stay in the water. I also noticed from defaults and maybe it is because the older version is different in a couple of ways from 1.7.1. Anyways when i tried the source code from Advanced 3D Game Programming all in one for the water damage this did not work at all. I am sure it works for the older version of the engine. Also noticed that some of the water effects like surfaceOpacity is not there at all. Is this something i can add into the game for tgea 1.7.1? Kinda lost on these couple of things being that i am reading these right from the book. I have so far been able to find things out on my own and from what the book was not so right about. Any help will be great.
Torque 3D Owner Florian Ross