Adv camera angle
by Steve D · in Torque Game Engine · 07/08/2008 (5:18 pm) · 0 replies
Is there anyway (in script) when using the advanced camera in orbit mode to rotate it so that it's always behind the player object it's set on? Or more precisely, if the ai player it's set on has a SetAimObject, to rotate the camera so it will have the ai player and it's target in the view.
I see there are ways to control the camera through script but I can't think of a way to do this.
I see there are ways to control the camera through script but I can't think of a way to do this.