Timing calculation change in 1.7.x leading to artifacting in XP
by Bryce "Cogburn" Weiner · in Torque Game Engine Advanced · 07/08/2008 (1:52 pm) · 0 replies
I noticed that my X2 makes TGEA 1.7.x run at hyperspeed under Windows XP. Since I'm developing under Vista for compatibility, I hadn't noticed until now.
This was not the case in previous releases. I don't have a stock codebase of versions prior to 1.7.0, so I'm wondering what changed between releases that broke the calculations for dual core processors?
I installed the AMD "fix" for dual core timing, which stabilized the simulator, however I'm getting odd GUI artifacting in the sim control.
NVidia 8600 GT w/ latest drivers
AMD Athalon X2
Nothing is kicking back in my audit trail so I'm stumped. I *think* it has something to do with the FSAA settings, as when I reset them (via scripting or engine) the artifacting disappears.
Has anyone encountered and (hopefully) resolved this problem?
EDIT: After some further testing FSAA is definitely the culprit. No artificating is present at all when FSAA is disabled.
This was not the case in previous releases. I don't have a stock codebase of versions prior to 1.7.0, so I'm wondering what changed between releases that broke the calculations for dual core processors?
I installed the AMD "fix" for dual core timing, which stabilized the simulator, however I'm getting odd GUI artifacting in the sim control.
NVidia 8600 GT w/ latest drivers
AMD Athalon X2
Nothing is kicking back in my audit trail so I'm stumped. I *think* it has something to do with the FSAA settings, as when I reset them (via scripting or engine) the artifacting disappears.
Has anyone encountered and (hopefully) resolved this problem?
EDIT: After some further testing FSAA is definitely the culprit. No artificating is present at all when FSAA is disabled.
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