Game Development Community

Exporting userdata from 3ds

by SR · in Artist Corner · 06/08/2001 (10:19 pm) · 5 replies

This just isn't sitting right with me; none of the standard exporters from 3ds includes userdata, yet I've seen so many references to using this data in the engine (as meta-data). Does this mean every team that's done this has had to write their own exporter? After failing to find anything online, I'm beginning to fear this is the case.

Can anyone save me from writing probably the sixteen-millionth custom exporter for max? My kingdom for an .ase file with userdata!

#1
06/09/2001 (2:51 am)
im not quite sure what you mean by user-data?
I know that .ase files are a common standard and also ones like .3dx and .mdl
#2
06/09/2001 (8:18 am)
You can attach text to objects in 3ds. If you open up the properties for an object, there's a Userdata tab with a textbox. It can be used to send information to a data-driven engine. Custom properties and such. I know other people have used it in this context, but I haven't found a standard file format that supports it, let alone an exporter that does.
#3
07/05/2001 (9:37 pm)
** bump **

Anyone? I know this is a commonly used feature. Are you telling me every game developer has had to make their own exporter? It's stuff like this that makes me wonder how far games could be right now if we'd all stop making the same damn wheel for every project that comes along. I know from experience that reusing software is not -that- difficult. Hmm...where's that rant come from?

Back to the point....standard exporter with userdata, anyone?
#4
07/06/2001 (6:18 am)
Have you seen this? It exports just about everything:

Flexporter
#5
07/06/2001 (3:08 pm)
Thanks, Matt. It looks like it may be able to fit the bill.

Scott